H1Z1:TEST SERVER UPDATE

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Combat Practice

We’re rolling out the new Combat Practice zone! It’s going to be your own destination to get your hands on all the weapons in the game so you practice your own skills with other players. We think it'll be a great place to sharpen your own skills or just in order to warm up before you get serious in for an evening (or morning) associated with Battle Royale. It’s a much smaller map than Z2, designed to highlight each of the local people from our present map so you can practice fighting in the hills, neighborhoods and city areas. When you die, just respawn right back in. There won’t be any parachuting in Combat Practice so it keeps the momentum high.

You enter combat practice with a semi-random Cheap H1Z1 Items choice weapons (pistol, gun, shotty/smg) and some gear (backpack, helmet, medkits, etc) already on your person. There is no parachute, you spawn straight onto the map in an area determined by the population in the area. You can then keep looting up or look for other players in order to fight. If you die, you’ll have the option in order to respawn, at which point you’ll go back to the start of this statement.

Combat Tuning

We’ve created some additional adjustments to the weapons based on feedback from you, the players.

· AR Recoil Reset reduction- Increased the speed that the AR recoil resets to give the user more responsive 2 taps.

· AK forty seven Reduced Fire Price - We decreased the fire rate of the AK to assist alleviate closer sectors spammability.

· Shotgun Fixed Pattern -- Shotgun now features a fixed, nonrotating pattern. We've added the center pellet. Damage has been increased, but damage fall off has also been increased to create it a more dependable close range weapon.

· Bullet Drop - We've somewhat decreased the bullet drop across pistols and rifles to become more in line with the old bullet drop, before the combat update.

Match up Pacing

We’re creating some pretty interesting changes to the fuel pacing early in the game to speed up within initial looting lull. We’re taking out the toxicity system as well as re-tuning the fuel damage to compensate. The gas in the earlier game will now be easier to see through but much more difficult to see through late video game to prevent camping.

Some other Items

· Enhanced lighting and colour vibrancy

· Pre-Season 7 will be coming with the next major game update as well as during the season we might introduce a "Beta" score that displays consistency as well as your top ten. More on that soon.

· Fall damage - We’ve also made some changes to the fall damage system to create it more constant. You will take the same damage from the same heights regardless of ahead velocity. You will also no more take 1-2 harm randomly when running and jumping over small objects.

· Explosive Arrows are now super efficient against vehicles.

· It is now possible in order to loot while reloading.

· The 5th passenger in a automobile can now reload as well as shoot.

· We’ve made improvements to our H1z1 skins file system that significantly reduces the download size from the game. This modify will require that previous files are down loaded again to receive the new format. However , upcoming downloads will make use of the new format and therefore require a smaller presence.

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